Smorz Drizcoc

Demolition "expert" with two replacement hands

Description:

“I don’t know what that beeping is. And, also… RUN!”

Smorz Drizcov
Player: robert
Metatype: Elf; Male; Age: 28; Height: 1.87m; Weight: 83kg;
Hair: brown; Eyes: brown; Skin: well tanned\
Total Karma: 0; Current Karma: 0; Street Cred: 0; Notoriety:
0; Public Awareness: 0
Attributes
Body. . . . . . . . . . . . . . .4
Agility . . . . . . . . . . . .6
Reaction . . . . . . . . . . 6
Strength . . . . . . . . . . 2
Willpower . . . . . . . . . 2
Logic . . . . . . . . . . . . . .3
Intuition. . . . . . . . . . . 3
Charisma. . . . . . . . . . 5
Essence 4 .9
Edge 1
Initiative 9 + 1D6
Inherent Limits
5 Physical Limit
4 Mental Limit
6 Social Limit
Movement
12m/24m/2 Land Movement 4m/2 Swimming
Active Skills
12 [A] Archery 6 (Agi)
Non-Standard Ammunition +2,
Bows +2,
Crossbows +2
10 [A] Blades* (Agi)
9 [?] Chemistry 6 (Log)
10 [A] Clubs* (Agi)
9 [?] Demolitions 6 (Log)
Commercial Explosives +2
Defusing +2
Improvised Explosives +2,
Plastic Explosives +2
9 4 Disguise* (Int)
12 5 Palming* (Agi)
9 4 Perception 6 (Int)
Vision Enhancement : +3 for visual perception tests.
9 [H] Pilot Ground Craft 3 (Rea)
12 [A] Pistols 6 (Agi)
8 5 Running 6 (Str)
14 5 Sneaking* (Agi)
10 [A] Unarmed Combat* (Agi)

  • Close Combat Group 4
  • Stealth Group 6

Knowledge Skills
6 4 land mines 3 (Int)
6 4 pipe bombs 3 (Log)

Language Skills
6 4 American Sign Language 3
7 4 Aztlaner Sign Language 4
N English
4 4 Japanese 1

Attribute-Only Tests
7 Composure
8 Judge Intentions
6 Lifting & Carrying
5 Memory
Disease
Toxin Resistances
Toxin
Contact 6
Ingestion 6
Inhalation 6
Injection 6
Addiction Resistance
6 Resist Physical Addiction
5 Resist Psychological Addiction

Overflow: Natural Recovery: 8 (1 day), heal 1 box/hit
Physical Damage: Natural Recovery: 6 (1 hour), heal 1 box/hit
Stun Damage

Defenses
Ranged attacks against you are at : 0
Ranged Defense (No Action): 9
Full Defense (-10 Interrupt, for the rest of the turn): +2
Melee attacks against you are at : +0
Melee Defense (No Action): 9
Full Defense (-10 Interrupt, for the rest of the turn): +2
Dodge (-5 Interrupt, vs. one melee attack): +5 5
Bayonet Parry (-5 Interrupt, vs. one melee attack): +4 5
Bayonet Parry (-5 Interrupt, vs. one melee attack): +4 5
Survival Knife Parry (-5 Interrupt, vs. one melee attack):
4 5
Unarmed Strike Block (-5 Interrupt, vs. one melee attack):+4 5
Sensor-aided attacks against you are at : +0
Sensor Defense (No Action): 12 5

Damage Resistances
16 Armor 12
16 Acid Protection 12
16 Electricity Protection 12
16 Cold Protection 12
16 Fire Protection 12
16 Falling Protection 12
6 Fatigue Resistance

Positive Qualities

Catlike
A character with the Catlike quality is gifted with an uncanny
elegance, a stealthy gait, and an almost preternatural ability to
move without making a sound. They also claim they land on their
feet when dropped, though they tend not to let people test this.
This quality adds a +2 dice pool modifier to Sneaking skill tests.

Perfect Time
Who needs a watch when you’re around? The character with this
quality always knows the time, down to the minute, and has a
perfect sense of rhythm and timing. This perfect sense can only be
obstructed through prolonged isolation, unconsciousness, or
distortion of temporal perception through drugs, chips, or an
extended period in the Matrix. This quality provides two game
benefits: a +1 dice pool modifier for Performance Tests involving
timing and rhythm, along with an additional Free Action during
every Action Phase.

Martial Arts
Jogo Du Pau
This Portuguese martial art style revolves around the use of a staff.
It is said to have begun with the versatility of the staff as a tool in
climbing rural terrain, crossing rivers, and defense against wild
animals. While it’s been in decline since the 20th century as people
moved to cities, it has made a bit of a comeback for people who
want something to fall back on when a gun or knife isn’t available.
Complex Action
As if engaging in some sort of masochistic dance, the character can
use attacks and feints to maneuver an opponent into a bad position,
such as on top of a land mine or against an open elevator shaft.
On a successful Close Combat Attack, the character deals no
damage to his opponent. Instead, the character can move the
opponent 1 meter per net hit in the direction of the character’s
choosing, up to the Walking rate of the character or opponent,
whichever is less. A character may attempt herding multiple
opponents by splitting his dice pool as normal ( Multiple Attacks , p.
196, SR5). The distance that the character can herd multiple
opponents is determined on an individual opponent basis. Note that
use of this action requires Martial Art training.
•Herding

Identities
Barry Smilz
Fake SIN
Lifestyles: (1 month) Low Lifestyle [Comforts & Necessities (2),
Neighborhood (2), Security (2)]
Licenses & SINs : Fake SIN (4)

Garry Lestobo
Fake SIN
Lifestyles: (3 months) Low Lifestyle [Comforts & Necessities (2),
Neighborhood (2), Security (3)]
Licenses & SINs : Fake SIN (4)

Armor
Armor Clothing 6
Armor Jacket 12
Armor Vest 9
Lined Coat 9
Firearms & Heavy Weapons
Ammo Usage : 15 ©:
9P v -2 14 7
Semi-Auto (1, simple action): 14 , 9P Damage
Double-Tap (2, complex action): 14 , 10P Damage
Semi-Automatic Burst (3, complex action): 14 vs. -2 Def, 9P
Damage
Recoil Compensation : 2
Modifications: Smartgun System, Internal
Accessories: Bayonet, Tracker
APDS: – v -4, _____/40
Explosive Rounds : 1 v -1, _____/20
Stealth Tag Tracker: -2 v -2, _____/10
Stick-n-Shock: -2S(e) v -5, _____/20
Ares Predator V 5/20/40/60
Ammo Usage : 15 ©:
8P v -1 14 7
Semi-Auto (1, simple action): 14 , 8P Damage
Double-Tap (2, complex action): 14 , 9P Damage
Semi-Automatic Burst (3, complex action): 14 vs. -2 Def, 8P
Damage
Recoil Compensation : 2
Modifications: Smartgun System, Internal
Accessories: Bayonet, Tracker
Ares Predator V 5/20/40/60
Melee & Other Weapons
Ammo Usage : 4 (m):
12S(e) v -5 14 5
Explosive Bolt: +2 v -1, _____/50
Injection Bolt, Dread: –, _____/10
Injection Bolt, Narcoject: –, _____/10
Injection Bolt, Rocuronium: –, _____/10
Stick-n-Shock Bolt w/Static Shaft : 12S(e) v -5, _____/20
Medium Crossbow 9/36/90/150
Bayonet 3P v -1 10 4 Reach: 2
Bayonet 3P v -1 10 4 Reach: 2
4P v -1 10 5
Modifications: Biomonitor
Survival Knife Reach: –
Unarmed Strike 2P 10 5 Reach: –
Grenades
(5x) Flash-Bang Grenade 10S, 10m R v -4 5 5 4/8/12/20
(10x) Fragmentation Grenade 18P(f), -1/m v +5 5 5 4/8/12/20
By Chem., 10m R 5 5
Modifications: CS/Tear Gas
(5x) Gas Grenade, CS/Tear Gas 4/8/12/20
By Chem., 10m R 5 5
Modifications: Nausea Gas
(5x) Gas Grenade, Nausea Gas 4/8/12/20
By Chem., 10m R 5 5
Modifications: Pepper Punch
(7x) Gas Grenade, Pepper Punch 4/8/12/20
(10x) High Explosive Grenade16P, -2/m v -2 5 5 4/8/12/20
(10x) Smoke Grenade Smoke, 10m R 5 5 4/8/12/20
(5x) Thermal Smoke Grenade Th. Smoke, 10m R 5 5 4/8/12/20
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2016 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
Matrix Devices
Device Rating : 6
Data Processing : 6, Firewall: 6
Matrix Initiative : 9
Matrix DR : 12 (8 vs. Black IC)
PULSE Wave (Cyber) Essence: 0.2
Cyberware (Essence: 1.1)
Modifications: Cyberlimb Agility (4), Cyberlimb Strength (5)
Cyber Hand (Obvious) (Off Hand) Essence: 0.25
Modifications: Cyberlimb Agility (4), Cyberlimb Strength (5)
Cyber Hand (Synthetic) (Main Hand) Essence: 0.25
Modifications: Flare Compensation, Image Link, Smartlink,
Thermographic Vision, Vision Enhancement (3), Vision
Magnification
Cybereyes (3) Essence: 0.4
PULSE Wave (Cyber) Essence: 0.2
Gear (Cash: 1,000¥)
Dropped to Ground
(40x) Narcoject
Vehicles
Horizon-Doble Revolution
CHASSIS: HORIZON-DOBLE REVOLUTION
Handling 5, Handling (Off-Road) 3, Speed 4, Acceleration 3, Body
6, Pilot 2, Sensor 2, Seating 1, Device Rating 2, Data Processing
2, Firewall 2
Condition Monitor: 15
Armor: 6H
Limits: Mental 3
Physical Initiative: 4
4D6
Vehicle Mods:
Gyro Stabilization
Smart Tires
Gear:
Linguistics: English (local language)
Linguistics: Japanese (Manufacturer’s Language)
Contacts
Connection: 4
Chips: The contact owes you 1 chip
Metatype: Human
Sex: Male
Age: Middle-aged
Preferred Payment Method: Barter (hobby/vice items)
Hobbies/Vice: Weapons (military)
Personal Life: Divorced
Type: Swag
Loyalty: 2
Arms Dealer
Connection: 2
Chips: The contact owes you 2 chips
Metatype: Dwarf
Sex: Male
Age: Old Age
Preferred Payment Method: Service (shadowrunner job)
Hobbies/Vice: Nothing of Interest
Personal Life: Single
Type: Legwork
Loyalty: 2
Knight Errant Dispatcher
Contacts
Connection: 3
Chips: You and the contact are even
Metatype: Human
Sex: Female
Age: Middle-aged
Preferred Payment Method: Service (shadowrunner job)
Hobbies/Vice: Family Obligations (brother)
Personal Life: In a Relationship
Type: Legwork
Loyalty: 2
Lone Star Detective

Bio:

Smorz Drizcoc

Gathering of Shadows fireflyfan01